

- Kerbal space program loud and clear how to#
- Kerbal space program loud and clear full#
- Kerbal space program loud and clear mods#
- Kerbal space program loud and clear trial#
Now you have to match orbit speeds, so your velocity relative to your target is 0. But it helps if you readjust and get the final intersection down to 3-5 km.Ĥ. Wait for the two orbits to get reasonably close. Line up the orbits so they're similar, but have your orbit a bit closer or further away than the orbit you are trying to "catch."ģ. Make sure your orbits are on the same plane first, to within a degree or so.Ģ. Or, for the same experiment processed in orbit of Mun, Data = 100♱♱.25♱ = 125.ġ. Materials Study on the surface of the Mun, worth 100 science, processed on site. HomeworldMultiplier = 0.1 when landed (or splashed down) on Kerbin, otherwise = 1.Ī SC-9001 Science Jr. SurfaceBonus = 0.1 when landed (or splashed down) on the surface of a body, otherwise = 0.ĬontextBonus = 0.25 when lab is currently within the same SOI the experiment originates from, otherwise = 0. when recovering the first result, back on Kerbin).

Kerbal space program loud and clear full#
ScienceValue = full original science value of that specific experiment (i.e. These combine in a multiplicative fashion, such that: There is a 10% bonus when the lab is on a surface, 25% bonus for processing experiments in the same SOI that they were taken, and a 90% penalty when on Kerbin's surface.
Kerbal space program loud and clear mods#
I also would like to start using mods to make the game look better, but I think it'd just make the game run terribly since I'm on a Mac (which doesn't perform as well as the PC version) and most mods seemed to be tuned for PCs anyways.Īn experimental result is processed into an amount of data based on its original science value and the physical location of the lab at the time the data is generated. Where should I try to go next? Is Dres interesting? I'd like to take a shot at Moho, but I remember it being a pain last time I tried it a year ago, where I was able to land but did so haphazardly, and it was just a barren rock of a planet. I know enough to stay the hell away from Eve and Jool, but I think I'm starting to wind down in this game now outside of those really hard places. I hear Vall is a good spot, as is maybe Dres. Now, I'm kind of curious where I should go. I need to do another trip to Eeloo to make sure it wasn't a fluke. For Duna, my craft is now seriously over-designed. I was low on fuel on the return, but I still had like 500 dV to spare. I went to Minmus first, wasted way too much fuel in the process, and went back into a Kerbin orbit of like 500km before finally heading out to Duna. I just got back from a trip to Minmus and Duna. Leaving and orbiting craft while I land makes it so much easier and saves so much deltaV.
Kerbal space program loud and clear how to#
I also wonder how much harder these missions would be if I didn't learn how to dock. I came home like a bullet from Eeloo at like 3700m/s and I was able to land easily with the heat shield being in fairly good condition. I had forgotten just how easy re-entry and how overpowered heat shields are.
Kerbal space program loud and clear trial#
I need to figure out how to make rovers now! (I try to look up very little about the game and do most of this by trial and error). I think next time I go to Duna, I'll send a rover in advance and try to land near it so I can drive around on the planet. Takes a real long time, I had to finesse the path several times en route, but I ended up returning to Kerbin with 500-1000 deltaV. My lander has like 1000 deltaV left after landing and getting back into orbit.Įeloo? Check, but stressful. At this point it is easy, just time consuming. Easy, but I still sometimes bounce on landings.ĭuna? Check. But, I did make a few mods to my ship, and now. Yeah, I think my test flight to Eeloo was just bad. Is that just too little fuel for this kind of trip? As I approach Eeloo, what do I need to be able to slow down, get in an orbit, and then return back to Kerbin? Or, are my bad piloting skills just showing and I should be able to make it on that amount? Now, depending no how well I land with the lander, I could refuel after I dock again, but I kind of don't want to risk that. It has something like 2000-2400 for the entire trip. For example, I was on my way to Eeloo, and when I got into an orbit I discovered that if I was going to get into an orbit, I was going to have to spend my entire delta-V supply on my orbiter, which is supposed to be able to get me into orbit, park, and then return back to Kerbin. Particularly, I'm running out trying to get into an orbit with another planet. Problem is every time I venture just a little bit more, I run out of fuel. Hell, I can go to Duna, land, get back into orbit, get back to Kerbin orbit, and then visit Mun and Minmus all on the same trip. I decided to pick the game back up in over a year or so, and none of my ships work anymore That, or I'm so rusty that I can't fly them.Īnyway, I started from scratch and now I'm back to being able to get to Mun, Minmus, and Duna easily.
